【Winner of the Toy of the Year Award】 Electronic Toy with Wireless LAN Network Design – Implementation
2012 – 2014
To realize a new way of playing with toys and arcade game machines through bidirectional communication using a wireless LAN.
- Structure/Number of People
Regarding the communication system, 1 hardware person, and 1 software person were me. (There seemed to be a lot of people in the game development itself)
Conception, design, implementation, and testing of the communication system.
Providing operational DLLs and sample programs to the game production side.
- Challenges in Achieving the Objectives
The challenge was to devise a robust connection and data transfer method, even with limited equipment and a poor installation environment.
- The electronic toy side has a small amount of RAM and only supports UDP with 11.b/g.
- The game console (Windows) side could be crowded with players, who were an obstacle to radio interference.
- Multiple game consoles were deployed in the same location (beyond the number of channels of the wireless LAN) and the toy had to be able to communicate with approximately any of the consoles.
- The location of the game machines could not be chosen, so there was a risk of interference from other business WLANs.
- There was a risk of microwave ovens interfering with the wireless LAN if the installation location was close to a food court.
- Basic protocols such as DHCP were also unstable due to the unstable wireless LAN.
- The wireless LAN parent unit was installed in a game machine, but it was necessary to automate the setup of the parent unit during mass production at the factory.
Achieved Inter-device communication without any restrictions on the installation location or the number of players.
The unit won the 2012 Toy Award.